Not only would the new era be flexible to BioWare’s needs as a storyteller, but since the focus of the High Republic appears to be telling new stories through a variety of non-movie media, BioWare would make a lot of sense as the choice to develop a Knights of the High Republic RPG. The High Republic may be closer to the “present day” of the original Star Wars movies, but the 200 year period not only gives plenty of time for new stories to be told, but the Jedi expansion across the galaxy and its eventual contraction gives the storytellers the freedom to create new locations which do not feature in later works. The Knights of the Old Republic games took place deep in the past of the Star Wars timeline so that Darth Revan's story could be told with sufficient space to breathe, and without fear of contradicting other Star Wars stories. It could also give BioWare fare more storytelling freedom than is often afforded writers working within a large pre-established canon like the Star Wars universe. This could give players a lot of freedom to play as whoever they wanted and to define the arc of their own story. There are plenty of stories which could be told in the Outer Rim and which is would make sense for future Jedi never to have heard of, with these stories being lost when the Republic's reach rescinded and the temples were abandoned. It would also be a great opportunity to tell stories which aren't of galaxy-wide importance, but have their own stakes on a smaller scale. It could be a great setting for the sort of morally complicated Star Wars stories BioWare began telling in games like Knights of the Old Republic, with less of a focus on the Sith and Jedi conflict and more on the differing beliefs of the Jedi, with some Jedi even being the villains if the story calls for it, rather than having the black and white morality seen in some Star Wars media. The dynamics of a Star Wars story where the Jedi aren't at risk of extinction is ripe with possibilities. Star Wars Jedi: Fallen Order took place after the fall of the republic to Darth Sidious, leaving the Jedi protagonist, Cal Kestis, in hiding until he blows his cover to save a life. The opportunity to tell a story at a time when the Jedi's numbers are high strikes a nice balance with other recent Star Wars video games. In other words, there's plenty of new canon to work with, but also plenty of freedom. The High Republic also saw projects like the construction of the Starlight Beacon, a space station at the edge of the Outer Rim placed in the center of the “dark zones” to act as a lighthouse for ships in dangerous regions. The Great Disaster, the cause of which has yet to be fully explained, saw all of the star ships across the galaxy launching back out of hyperspace to realspace at the same time, causing several moons to be destroyed and further untold damage. One event already established in this new pocket of the Star Wars canon is the Great Disaster of 232 BBY. While the High Republic saw the Republic and the Jedi spread throughout the stars, the galaxy was also less mapped and more dangerous. The Jedi explored and even built temples in the Outer Rim, and the furthest edges of the Galaxy. During this 200-year period, the Galactic Republic was at the height of its expansion. The High Republic is an era in the Star Wars timeline when the Jedi were more prolific across the galaxy than any other time fans have been shown so far in the main series. Described as an “all-new era,” the High Republic will be the setting of a series of books, comics, and other media which will start being released in 2021. The High Republic is a new part of the official Star Wars canon.
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