Kyno vs EditReadyĪnother small issue we encountered in testing was that we could make the rewrapped Mov files in Kyno or in EditReady and both were fine. If you have a fast SSD or an external drive then move that cache and increase the size. By default the Postlab cache is your local drive and only 20GB. Postlab pro tip #2 –> Keep your cache large and fast. Modifications of old habits are always tough but technical reasons may force a change in habits here. You can check in a version of the library and duplicate library for an alternate version. Now we are trying to work around this habit with Postlab itself. We knew that and we had Storage Locations set to outside of the library but one new issue came up when the libraries grew really big and we realized the editors were making multiple sequences, not backups, but versions. Keep all media and cache files out of the library. Working with Postlab pro tip #1 –> keep those FCPX libraries light. We had almost 600GB in originals and 37GB for the 4K H264 proxies!! Postlab Pro Tips The transocded H264 4K proxies we made in Kyno were 15x smaller than the original re-wrapped Mov files. When we need to export a final 4K version we can relink to the original 4K source and export easily. With the rewrapped MOV files we make transcoded H264 files which are swapped 1 for 1 with the original. Not Proxies.Īnd to be clear we are treating these in FCPX as “new” originals not as actual FCPX proxies. Right click on a clip in Kyno to rewrap to Mov. In order to edit with small Proxies in FCPX but also be able relink to original (and larger) files easily we need to in our case re-wrap the original MXF to QuickTime MOV container. In this case we are using a Canon camera and ingesting MXF files. Workflows will depend on your goals, and your available tools. Copying the Proxies with Hedge to Postlab Drive. Whether you are copying Proxies to Postlab Drive or accessing your editing projects in Postlab the apps will guide you through. Source / Start to Destination / Projects. And the UI on both shows the simple aesthetic shared by the developers.
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